There was a collective sigh of relief as Sony announced that PSN as we know it would remain free. But only PSN as we know it. It appears that we now have the option to pay for PSN - what is going on here? We send Drew to find out!
Traditionally, PSN is a bit like yin and yang, it has two very distinct parts that contrast each other. One the one hand it is generally regarded that support is lacking for PSN compared to XBL while on the other hand it is a free service that allows on-line gaming, shopping and Playstation Home - which was suspiciously only briefly mentioned at this year's E3. This is how we know and love the PS3 with it's highs and lows, but now something is stirring which could change all that - or leave it just the same as it is.
Let me explain. This year at E3 Sony announced a new paid tier for PSN called PSN Plus, don't worry the Drew Award for Innovative Service Names (DAISN) is remaining firmly in my sock drawer. But un-inventive names aside, what is PSN Plus? Put simply it's a subscription service that gives gamers access to free games, PS1 classics, minis, and themes along with the new "full-game demo" concept. The service also features an automatic update service which means updates are installed without you having to tell them to be, but this is such a pitiful thing to expect people to pay for that's the last you'll hear me say on it.
The full-game demo feature however has some merit. The idea is that you download a demo that works in the same way as owning the full game for an pre established amount of time, allegedly around an hour. I guess the idea is that you get a more complete example of what owning the game would be
like. While it's an interesting attempt to drive interest in games I fail to see how it differs from a regular demo, especially as timed demos already exist. The only real advantage is that given that you have the time, it would be possible to compare single player and multi player elements of the game before you run out and buy it.
Of course the real interest in Plus comes form all those free games. The deal is that for around $5o and year or $19 for three months (about 40 and 20 pound respectively in the UK) you get access to new games each month to download for free, along with themes and discounts. This might sound a little expensive but provided you download enough of the games you could save some money, the problem is that you never really "own" the games.
According to Sony, once a subscription runs out you lose access to the games. Although, themes and game paid for using discount offered by the Plus service remain. This makes PSN Plus a bit of an elaborate rental service. The only way to make it really for you is to play and complete every game the service offers to get the full moneys worth out of it, but this assumes that you want to play every title. I for one will not play every Disney ps1 classic just because I paid 40 quid to do it! If your subscription runs out and you reactivate it you regain all of the previous content but I would still opt to simply pay for what I want and keep it.
I'm not sure on this yet, even the European incentive of a free downloadable version of Little Big Planet if you buy close to launch has not sold me. It's an amazing game but I already own it! Of all of Sony's E3 announcements this is by far the most dubious, but like a good reporter I will pay for and use the service and let you know how it goes. Check back soon!
Get the rest of your Sony E3 coverage here:
SonyE32010– Move http://tiny.cc/n20ri
SonyE32010 – Intro http://tiny.cc/gr0dx
SonyE32010 – Games http://tiny.cc/2gtsz
SonyE32010 – 3D http://tiny.cc/cgn17
SonyE32010 – Portable http://tiny.cc/8kwwh
Showing posts with label E3. Show all posts
Showing posts with label E3. Show all posts
Saturday, 19 June 2010
E3 2010: Sony - PSN And Then Some
From the mind of
-Drew-
Tags:
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Online game,
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E3 2010: Sony - I Like To Move It, Move It!
From the mind of
-Drew-
Playstation Move represents Sony's answer to the motion war brewing between the big powers in gaming. Say what you will about looking like a neon maraca there's a lot of fuss being made about these motion controls. Let's see what all the fuss is about...
Playstation Move has an important job to do. For Sony it seems to represent one of major in-roads it is making at this years E3. Games are being push in terms of both quality and quantity, PSN Plus seems poised to make Sony's on-line service more profitable and the push of the PSP shows Sony aggressively attempting to expand and finally grab it niche of the portable console market. However, it is probably Sony's move into the world of 3D that is most compatible and interglacial to the success of Move...and Sony.
With the move into 3D and the supporting Bravia branch of Sony's product range, Sony are developing a rather sweet little entertainment centre. Take that out of the grotty one-room flat and place it in the family home and you can see Playstation Move fitting in snugly with this set-up and flying, or at least moving, out of stores the world over. However, the beauty of move is that it would appear to cater to everyone and already have an impressive line-up of games on the way.
Sure, there will be the family friendly sports and pet games but along side these we see titles like Killzone and SOCOM on the way so Move sits well as a dirty student's pastime or an retro slice of 1950's family Americana. It's an impressive and ambitious move by Sony to get so much lined up close to Move's launch, EU Sept 15, NA Sept. 19, Japan Oct. 21.
The most impressive display of Moves capabilities comes from the E3 demonstrations of Tiger Woods and Sorcery - which was designed specifically and exclusively for Move. What was interesting about this is that it took two fairly different games and showed how they would work on Move. Move's multiple sensors did a great job of capturing the movements of a golf player and wizard but I will reserve judgement until I have a go for myself. Which I really want to do!
I've never been much of a fan of motion controls, they always seemed to go against the grain of what video games where, however, with Move's line up of games it seems that the gimmick element is contrasted with impressive core games. The list of games said to be compatible with Move includes Sorcery, Tiger Woods PGA Tour 11, Killzone 3, RUSE, Singstar Dance, echochrome II, EyePet TV superstars, SOCOM 4 and a Time Crisis game.
The cost is to to be $50 for the controller and $30 for the navigation controller. There will also be bundle deals with a PS3, Move and PS Eye costing $400 and $100 bundle including Move, PS Eye and Sports Champions. Only time will tell if this will seriously threaten Microsoft of Nintendo, it's not the cheapest of toys, but given the range of games on the way it seems to be far from a gimmick.
Get the rest of our Sony E3 coverage here:
SonyE32010 – Intro http://tiny.cc/gr0dx
SonyE32010 – Games http://tiny.cc/2gtsz
SonyE32010 – 3D http://tiny.cc/cgn17
SonyE32010 – Portable http://tiny.cc/8kwwh
SonyE32010 – PSN Plus http://tiny.cc/w8jqm
Playstation Move has an important job to do. For Sony it seems to represent one of major in-roads it is making at this years E3. Games are being push in terms of both quality and quantity, PSN Plus seems poised to make Sony's on-line service more profitable and the push of the PSP shows Sony aggressively attempting to expand and finally grab it niche of the portable console market. However, it is probably Sony's move into the world of 3D that is most compatible and interglacial to the success of Move...and Sony.
With the move into 3D and the supporting Bravia branch of Sony's product range, Sony are developing a rather sweet little entertainment centre. Take that out of the grotty one-room flat and place it in the family home and you can see Playstation Move fitting in snugly with this set-up and flying, or at least moving, out of stores the world over. However, the beauty of move is that it would appear to cater to everyone and already have an impressive line-up of games on the way.
Sure, there will be the family friendly sports and pet games but along side these we see titles like Killzone and SOCOM on the way so Move sits well as a dirty student's pastime or an retro slice of 1950's family Americana. It's an impressive and ambitious move by Sony to get so much lined up close to Move's launch, EU Sept 15, NA Sept. 19, Japan Oct. 21.
The most impressive display of Moves capabilities comes from the E3 demonstrations of Tiger Woods and Sorcery - which was designed specifically and exclusively for Move. What was interesting about this is that it took two fairly different games and showed how they would work on Move. Move's multiple sensors did a great job of capturing the movements of a golf player and wizard but I will reserve judgement until I have a go for myself. Which I really want to do!
I've never been much of a fan of motion controls, they always seemed to go against the grain of what video games where, however, with Move's line up of games it seems that the gimmick element is contrasted with impressive core games. The list of games said to be compatible with Move includes Sorcery, Tiger Woods PGA Tour 11, Killzone 3, RUSE, Singstar Dance, echochrome II, EyePet TV superstars, SOCOM 4 and a Time Crisis game.
The cost is to to be $50 for the controller and $30 for the navigation controller. There will also be bundle deals with a PS3, Move and PS Eye costing $400 and $100 bundle including Move, PS Eye and Sports Champions. Only time will tell if this will seriously threaten Microsoft of Nintendo, it's not the cheapest of toys, but given the range of games on the way it seems to be far from a gimmick.
Get the rest of our Sony E3 coverage here:
SonyE32010 – Intro http://tiny.cc/gr0dx
SonyE32010 – Games http://tiny.cc/2gtsz
SonyE32010 – 3D http://tiny.cc/cgn17
SonyE32010 – Portable http://tiny.cc/8kwwh
SonyE32010 – PSN Plus http://tiny.cc/w8jqm
Tags:
Drew,
E3,
Games,
gaming,
move,
playstation,
Playstation. PS3,
PSP,
sony
E3 2010: Nintendo Keynote Impressions
From the mind of
Jimi B
Due to circumstances beyond our control at Just Stuff & Nonsense we weren't able to attend E3 this year, however thanks to the wonders of the internet it has been possible to watching the keynotes live online. Here are my impressions of the Nintendo conference. A little disclaimer before I start; I won't be previewing games such as Wii Party or Just Dance 2, this is not out of laziness, while they are an essentially the backbone to the Wii's sales and will probably gross more than the rest of the games on this list combined, they were so overshadowed by the quality of everything else on display they are barely worth mentioning. Apologies then, if you came to this post looking for these games to be previewed.
The Legend Of Zelda: Skyward Sword
Everyone knew that a Zelda game would be announced this year, the simple teaser image from last years E3 provided many with 365 days of entertainment meticuously analysing it for information, after about 200 days the internets top scholars came to their first major break through: the game would feature Link, and there was a 90% chance we could be playable. The problem with Twilight Princess was that (as with many early Wii games) it was very clearly a gamecube game with the button presses mapped rather hastily to random flailing, for a game that revolves fairly heavily on swordplay it seemed rather daft that swinging your arm in a sweeping arc garnered the same effect as tapping the controller gently against your palm. Miyamoto thought the same, his giant visage across the screen told us as much, he continued to explain that he implemented Motion Plus support into the game in a way that recreates using a sword and shield, it all sounded pretty good and the way he looked down on his on stage minion was pretty funny. Eventually he gave up trying to explain it to him and then cut through the screen and took control of the demo, things have indeed changed pretty dramatically in regards to the controls, everything in the game is controlled with one of four buttons and a corresponding realistic motion. It sounds fantastic in concept, and it probably will be in practice, sadly the demo was less than inspiring due to the controls looking laggy or unresponsive and an impromptu seemingly uncontrollable pirouette demonstration from Link, they laughed it off and blamed it on interference but it was a pretty rocky start for the Keynote. One area where the game didn't disappoint at all was in the visual department, the art style is somewhere between Wind Waker and Twilight Princess, the colours are rich and bold with everything looking like it has been hand painted, but the character models are edging on the side of realism. Enemies look to be designed to encourage experimentation with the new control methods, for example there was a 'piranha plat' style enemy that had a mouth split in two directions, to do any damage Link had to slash in the direction the mouth was open, there was also a door with an eyeball for a lock, the eye tracked the tip of the sword, my immediate reaction was "poke the eye with the sword" the correct (and far more clever) solution to the puzzle was to move the tip of the sword in a circle to make the eye spin uncontrollably, releasing it's grip on the door. Holding the sword in the air charges it with sunlight, allowing it be charged up with power. Every item in the game appeared to make sensible use of the motion controls, throwing a bomb with an other head throw, swinging the controller to swing the whip and the archery looks a lot like the way we all thought it was going to work in Twilight Princess. After the gameplay demonstration had somewhat unsuccessfully drawn to a close a trailer we shown for the game, it looked absolutely brilliant, and concluded with a cliffhanger... well.... a cliff tumble. Despite the issues that plagued the demonstration version of the game I still have exceptionally high hopes for Skyward Sword when it is released next year.
Golden Sun: Dark Dawn
Last E3 we were treated to the promise of a new Golden Sun game, and then everything went suspiciously quiet. Finally after a year of wondering we we had dreamed the announcement we got to see some footage of the game in action, and it looked like, well it looked like a Golden Sun game on the DS. Needless to say that's a good thing, the graphics look as strong as the little handheld can produce with its modest processing power, with some rather delightful locations on display, and impressive character design. Gameplay looks to be turn based and the touch screen's input looks to be reserved for casting spells and solving puzzles. Unfortunately it was just a trailer that was being shown which makes it a little harder to get a feel of how the final product will hold up, thankfully it's out this holiday season so we won't have to find out just how awesome it is.
GoldenEye
GoldenEye is a particularly tough sell for me, thanks to the now canned remake that was originally coming to XBLA and PSN until Nintendo decided to block game from being released, it was always going to be a difficult to accomplish thanks to the absolute mess of rights that surrounds the legendary N64 game, but to see it so close and then have it yanked away forever was as traumatic as a memory about videogame's release can be. My mind was set firmly to cynical when the video of a 'real focus group' started and a bunch of guys who seemed as passionate about games as we are here at JustSandNGoldenEye made them start whooping and hollering like overpaid Criss Angel stooges that the entire thing felt insanely staged. Thankfully a video of the game started swiftly after this and I had to check my cynicism at the door, the game looked really quite good, yes it's Daniel Craig and not Pierce Brosnan, yes the plot and locations look like they've been changed, but I'm a bigger sucker for 007 than the hundred of women he's seduced over the years, and when the theme song hit and a modern recreation of the action I remember so fondly began I was certainly excited. The graphics are pretty good, they're certainly not going to win any awards for pushing the Wii to it's limits but they are functional enough, to be honest it's really the looks that people will be thinking about in this game, nor the alternative reality take on the singleplayer story mode. The meat of GoldenEye is in the multiplayer modes, and the trailer promised four player splitscreen, as well as online madness, 16 essential modes are making a return so expect to be playing Paintball, Melee and You Only Live Twice all over again. Once the trailer had faded out to riotous applause we were told that we would be playing it this Christmas.
Epic Mickey
I've already ranted about my love for Deus Ex so it shouldn't come as a surprise that I'm pretty excited about Epic Mickey given that Warren Spector is involved so heavily in it. Characteristically for a game that has Spector's influence all over it is hard to accurately define Epic Mickey, the demo opened with Mickey wandering around an environment described as Wasteland a world for forgotten characters, he approached an NPC and the option to engage in conversation popped up, at this point it looked like a third person RPG. Later in the demo Mickey is jumping around tree branches and the game looked like it was a third person RPG platformer. Even later still and Mickey was using paint and thinner to solve small puzzles, so it was now a third person RPG platformer puzzler, which was all well and good until he entered a 'travel' section of the game it it turned into a traditional 2D side scroller. The beauty of the game is how many different approaches it offers to the player, Spector speculated (sorry) that each player will craft their own play style, one of the key gameplay mechanics is built around this concept; Paint and Thinner. I'm sorry if I'm the one to break this to you, Mickey Mouse's world is not real it is in fact painted, in the game this is acknowledged and Mickey has the ability to add to the world with Paint or take away from it with Thinner, for example you could solve a characters problem with Paint or could just erase them existence with Thinner. Warren explained that there are three types of zone in the game; Quest, Action and Travel, it was a 'travel' zone they were about to demonstrate, Mickey walked over to an old-fashioned projector and jumped into the screen, he was transported to a Steamboat Willy inspired stage which look absolutely fantastic, it genuinely captured the atmosphere and visual style of that cartoon and in a clever touch when Mickey jumped too high it was possible to see the edge of the film scrolling along the top of the screen. The graphics are fairly good in general, my main criticism being the slightly bland textures, but when the game jumped into the brilliant cut out paper conversation mode, or the stylistically impeccable Steamboat Willy stage I was so blown away I could easily forgive a few small shortcomings. No release date was given but whenever it is it can't come soon enough.
Kirby: Epic Yarn
A brand new Kirby game where the titular character is made of string and can no longer swallow enemies? It looked really interesting, rather than just using the textile backgrounds as a quick re-skin and throwing the game out the door it looks like a lot of thought has gone into how the move to material will effect Dream World. Areas of the background can be unzipped to reveal new locations, if Kirby goes behind a sheet of cloth there is little bump in it that moves along to indicate where he is, if a gap is too big to cross Kirby can 'scrunch up' the background bringing everything closer together. Its a charming idea and one that looks like it will be a lot of fun to play, especially given the trailer indicated there would be co-operative modes. It is games like this where the Wii can really shine graphically, the colours are bright and vibrant, the textures look realistic but don't have to be super high quality thanks to the cartoony nature of things, it looks awesome. The ability steal skill Kirby usually possess looks like it is present but doesn't seem to be activated by swallowing a foe anymore, instead it looks like Kirby isn't completely tied together and can use his lose ends of string as a lasso to activate switches, swing around the environment and ensnare enemies. As with Golden Sun it is a shame that it was only a video on display, but as with GS it isn't long until the game is released; it'll be available this Fall.
Metroid: Other M and Dragon Quest IX
Both of these games are out in the very near future, information is available pretty readily on both of these titles and their section of the show was more to increase interest for their releases.
Donkey Kong Country Returns
A brand new Donkey Kong game is coming out this holiday season, and it's being produced by Retro Studios who produced all of the fantastic Metroid Prime trilogy. The trailer was a teaser of some classic Donkey Knong action, it's a side scroller and looks like it will be very similar to the Super Nintendo DK games as far as actual gameplay is concerned. The graphics are very solid particularly in regards to level design, it's not looking mind blowing just yet, although the sunset level with silhouetted characters is a nice touch. The character movements and weight behind them look like they've been lovingly lifted from the original titles, and there seem to be lots of classic elements included such as the barbells blasting the cheeky monkeys around and a mine cart section as well. The obvious thought is that Rare are now Microsoft owned, so there won't be any input from them on the title, but judging from the very brief trailer it certainly does look like Retro are big enough fans of the originals to pull of the ultimate homage.
That bought a close to the current gen presentation of games, but there was one major announcement left for Nintendo to make; the 3DS. For the sake of readability all information about the 3DS will be posted separately.
Don't forget to check out our coverage of the Microsoft and EA Keynotes. We will of course be covering the Sony conference as well, and keep checking back for all the most interesting news from E3 throughout the week.
The Legend Of Zelda: Skyward Sword
Everyone knew that a Zelda game would be announced this year, the simple teaser image from last years E3 provided many with 365 days of entertainment meticuously analysing it for information, after about 200 days the internets top scholars came to their first major break through: the game would feature Link, and there was a 90% chance we could be playable. The problem with Twilight Princess was that (as with many early Wii games) it was very clearly a gamecube game with the button presses mapped rather hastily to random flailing, for a game that revolves fairly heavily on swordplay it seemed rather daft that swinging your arm in a sweeping arc garnered the same effect as tapping the controller gently against your palm. Miyamoto thought the same, his giant visage across the screen told us as much, he continued to explain that he implemented Motion Plus support into the game in a way that recreates using a sword and shield, it all sounded pretty good and the way he looked down on his on stage minion was pretty funny. Eventually he gave up trying to explain it to him and then cut through the screen and took control of the demo, things have indeed changed pretty dramatically in regards to the controls, everything in the game is controlled with one of four buttons and a corresponding realistic motion. It sounds fantastic in concept, and it probably will be in practice, sadly the demo was less than inspiring due to the controls looking laggy or unresponsive and an impromptu seemingly uncontrollable pirouette demonstration from Link, they laughed it off and blamed it on interference but it was a pretty rocky start for the Keynote. One area where the game didn't disappoint at all was in the visual department, the art style is somewhere between Wind Waker and Twilight Princess, the colours are rich and bold with everything looking like it has been hand painted, but the character models are edging on the side of realism. Enemies look to be designed to encourage experimentation with the new control methods, for example there was a 'piranha plat' style enemy that had a mouth split in two directions, to do any damage Link had to slash in the direction the mouth was open, there was also a door with an eyeball for a lock, the eye tracked the tip of the sword, my immediate reaction was "poke the eye with the sword" the correct (and far more clever) solution to the puzzle was to move the tip of the sword in a circle to make the eye spin uncontrollably, releasing it's grip on the door. Holding the sword in the air charges it with sunlight, allowing it be charged up with power. Every item in the game appeared to make sensible use of the motion controls, throwing a bomb with an other head throw, swinging the controller to swing the whip and the archery looks a lot like the way we all thought it was going to work in Twilight Princess. After the gameplay demonstration had somewhat unsuccessfully drawn to a close a trailer we shown for the game, it looked absolutely brilliant, and concluded with a cliffhanger... well.... a cliff tumble. Despite the issues that plagued the demonstration version of the game I still have exceptionally high hopes for Skyward Sword when it is released next year.
Golden Sun: Dark Dawn
Last E3 we were treated to the promise of a new Golden Sun game, and then everything went suspiciously quiet. Finally after a year of wondering we we had dreamed the announcement we got to see some footage of the game in action, and it looked like, well it looked like a Golden Sun game on the DS. Needless to say that's a good thing, the graphics look as strong as the little handheld can produce with its modest processing power, with some rather delightful locations on display, and impressive character design. Gameplay looks to be turn based and the touch screen's input looks to be reserved for casting spells and solving puzzles. Unfortunately it was just a trailer that was being shown which makes it a little harder to get a feel of how the final product will hold up, thankfully it's out this holiday season so we won't have to find out just how awesome it is.
GoldenEye
GoldenEye is a particularly tough sell for me, thanks to the now canned remake that was originally coming to XBLA and PSN until Nintendo decided to block game from being released, it was always going to be a difficult to accomplish thanks to the absolute mess of rights that surrounds the legendary N64 game, but to see it so close and then have it yanked away forever was as traumatic as a memory about videogame's release can be. My mind was set firmly to cynical when the video of a 'real focus group' started and a bunch of guys who seemed as passionate about games as we are here at JustSandNGoldenEye made them start whooping and hollering like overpaid Criss Angel stooges that the entire thing felt insanely staged. Thankfully a video of the game started swiftly after this and I had to check my cynicism at the door, the game looked really quite good, yes it's Daniel Craig and not Pierce Brosnan, yes the plot and locations look like they've been changed, but I'm a bigger sucker for 007 than the hundred of women he's seduced over the years, and when the theme song hit and a modern recreation of the action I remember so fondly began I was certainly excited. The graphics are pretty good, they're certainly not going to win any awards for pushing the Wii to it's limits but they are functional enough, to be honest it's really the looks that people will be thinking about in this game, nor the alternative reality take on the singleplayer story mode. The meat of GoldenEye is in the multiplayer modes, and the trailer promised four player splitscreen, as well as online madness, 16 essential modes are making a return so expect to be playing Paintball, Melee and You Only Live Twice all over again. Once the trailer had faded out to riotous applause we were told that we would be playing it this Christmas.
Epic Mickey
I've already ranted about my love for Deus Ex so it shouldn't come as a surprise that I'm pretty excited about Epic Mickey given that Warren Spector is involved so heavily in it. Characteristically for a game that has Spector's influence all over it is hard to accurately define Epic Mickey, the demo opened with Mickey wandering around an environment described as Wasteland a world for forgotten characters, he approached an NPC and the option to engage in conversation popped up, at this point it looked like a third person RPG. Later in the demo Mickey is jumping around tree branches and the game looked like it was a third person RPG platformer. Even later still and Mickey was using paint and thinner to solve small puzzles, so it was now a third person RPG platformer puzzler, which was all well and good until he entered a 'travel' section of the game it it turned into a traditional 2D side scroller. The beauty of the game is how many different approaches it offers to the player, Spector speculated (sorry) that each player will craft their own play style, one of the key gameplay mechanics is built around this concept; Paint and Thinner. I'm sorry if I'm the one to break this to you, Mickey Mouse's world is not real it is in fact painted, in the game this is acknowledged and Mickey has the ability to add to the world with Paint or take away from it with Thinner, for example you could solve a characters problem with Paint or could just erase them existence with Thinner. Warren explained that there are three types of zone in the game; Quest, Action and Travel, it was a 'travel' zone they were about to demonstrate, Mickey walked over to an old-fashioned projector and jumped into the screen, he was transported to a Steamboat Willy inspired stage which look absolutely fantastic, it genuinely captured the atmosphere and visual style of that cartoon and in a clever touch when Mickey jumped too high it was possible to see the edge of the film scrolling along the top of the screen. The graphics are fairly good in general, my main criticism being the slightly bland textures, but when the game jumped into the brilliant cut out paper conversation mode, or the stylistically impeccable Steamboat Willy stage I was so blown away I could easily forgive a few small shortcomings. No release date was given but whenever it is it can't come soon enough.
Kirby: Epic Yarn
A brand new Kirby game where the titular character is made of string and can no longer swallow enemies? It looked really interesting, rather than just using the textile backgrounds as a quick re-skin and throwing the game out the door it looks like a lot of thought has gone into how the move to material will effect Dream World. Areas of the background can be unzipped to reveal new locations, if Kirby goes behind a sheet of cloth there is little bump in it that moves along to indicate where he is, if a gap is too big to cross Kirby can 'scrunch up' the background bringing everything closer together. Its a charming idea and one that looks like it will be a lot of fun to play, especially given the trailer indicated there would be co-operative modes. It is games like this where the Wii can really shine graphically, the colours are bright and vibrant, the textures look realistic but don't have to be super high quality thanks to the cartoony nature of things, it looks awesome. The ability steal skill Kirby usually possess looks like it is present but doesn't seem to be activated by swallowing a foe anymore, instead it looks like Kirby isn't completely tied together and can use his lose ends of string as a lasso to activate switches, swing around the environment and ensnare enemies. As with Golden Sun it is a shame that it was only a video on display, but as with GS it isn't long until the game is released; it'll be available this Fall.
Metroid: Other M and Dragon Quest IX
Both of these games are out in the very near future, information is available pretty readily on both of these titles and their section of the show was more to increase interest for their releases.
Donkey Kong Country Returns
A brand new Donkey Kong game is coming out this holiday season, and it's being produced by Retro Studios who produced all of the fantastic Metroid Prime trilogy. The trailer was a teaser of some classic Donkey Knong action, it's a side scroller and looks like it will be very similar to the Super Nintendo DK games as far as actual gameplay is concerned. The graphics are very solid particularly in regards to level design, it's not looking mind blowing just yet, although the sunset level with silhouetted characters is a nice touch. The character movements and weight behind them look like they've been lovingly lifted from the original titles, and there seem to be lots of classic elements included such as the barbells blasting the cheeky monkeys around and a mine cart section as well. The obvious thought is that Rare are now Microsoft owned, so there won't be any input from them on the title, but judging from the very brief trailer it certainly does look like Retro are big enough fans of the originals to pull of the ultimate homage.
That bought a close to the current gen presentation of games, but there was one major announcement left for Nintendo to make; the 3DS. For the sake of readability all information about the 3DS will be posted separately.
Don't forget to check out our coverage of the Microsoft and EA Keynotes. We will of course be covering the Sony conference as well, and keep checking back for all the most interesting news from E3 throughout the week.
Friday, 18 June 2010
E3 2010: Portal 2
From the mind of
Denial
The long awaited sequel to the incredibly popular Portal was presented at this weeks expo as well as the reveal of the 'surprise' promised by the creators Valve. Just S&N brings you the details fans have been waiting for and without a single cliche'd mention of cake.....damnit.
The overwhelming success of the original Portal was, in some respects, unexpected. Not least by it's creators who opted to include it as part of the Orange Box bundle rather than release it in it's own right. This was clearly an underestimation of it's success as the title went on to be incredibly well received by both gamers and the industry in general. The long awaited follow up has now been scheduled for a release in 2011 and the anticipation grows as this game looks set to raise the bar on it's predecessor.
The game's story continues on from the previous title, albeit a very long time afterwards and the player controls the same character who has been in suspended animation since the close of the first game. In the previous title the character utilised the portal gun to solve a series of physics based puzzles, in this new installment the player will have a large amount of new toys at their disposal, these include tractor beams, concentrated lasers, launch pads, vacuum tubes and strange paint which allows the character to bounce off hard surfaces or move at very high speeds. All of these new features can be used in conjunction with the portal gun to provide an incredibly wide variety of solutions to the puzzles.
The other new feature is the inclusion of a multiplayer cooperative mode. A series of unique levels have been devised which have challenges specifically developed to be completed by two people either over an internet connection or locally.
The game seems to maintain the strange sense of humour popularised by the first and there are reports that Jonathan Coulton has returned for musical duties (which is unsurprising considering the popularity of 'Still Alive'), hopefully the balance of addictive gameplay and black humour will be successuly carried over into this new title.
The teaser trailer and early gameplay footage show an incredibly more complex environment and more 'behind the scenes' gameplay, allowing the player to escape the prying eyes of GLaDOS for parts of the story offering a new dimension to the story. All in all the game looks to be a step up from the previous title and shouldn't disappoint. Fans and newbies alike will HAVE to give this a look, on pain of death (and not understanding the torrent of internet in-jokes that are sure to follow).
Then came the surprise....Gabe Newell shuffled on to the stage during the Sony Press Conference and amidst a somewhat apologetic speech about his criticism of the PS3 announced that Portal 2 will be coming to Sony's console, with Steam support. To top it all off he also stated that he believes the PS3 version of the game will be the best. This remains to be seen but nonetheless, Portal 2 is already shaping up to be a triumph, only a year to wait.....
The overwhelming success of the original Portal was, in some respects, unexpected. Not least by it's creators who opted to include it as part of the Orange Box bundle rather than release it in it's own right. This was clearly an underestimation of it's success as the title went on to be incredibly well received by both gamers and the industry in general. The long awaited follow up has now been scheduled for a release in 2011 and the anticipation grows as this game looks set to raise the bar on it's predecessor.
The game's story continues on from the previous title, albeit a very long time afterwards and the player controls the same character who has been in suspended animation since the close of the first game. In the previous title the character utilised the portal gun to solve a series of physics based puzzles, in this new installment the player will have a large amount of new toys at their disposal, these include tractor beams, concentrated lasers, launch pads, vacuum tubes and strange paint which allows the character to bounce off hard surfaces or move at very high speeds. All of these new features can be used in conjunction with the portal gun to provide an incredibly wide variety of solutions to the puzzles.
The other new feature is the inclusion of a multiplayer cooperative mode. A series of unique levels have been devised which have challenges specifically developed to be completed by two people either over an internet connection or locally.
The game seems to maintain the strange sense of humour popularised by the first and there are reports that Jonathan Coulton has returned for musical duties (which is unsurprising considering the popularity of 'Still Alive'), hopefully the balance of addictive gameplay and black humour will be successuly carried over into this new title.
The teaser trailer and early gameplay footage show an incredibly more complex environment and more 'behind the scenes' gameplay, allowing the player to escape the prying eyes of GLaDOS for parts of the story offering a new dimension to the story. All in all the game looks to be a step up from the previous title and shouldn't disappoint. Fans and newbies alike will HAVE to give this a look, on pain of death (and not understanding the torrent of internet in-jokes that are sure to follow).
Then came the surprise....Gabe Newell shuffled on to the stage during the Sony Press Conference and amidst a somewhat apologetic speech about his criticism of the PS3 announced that Portal 2 will be coming to Sony's console, with Steam support. To top it all off he also stated that he believes the PS3 version of the game will be the best. This remains to be seen but nonetheless, Portal 2 is already shaping up to be a triumph, only a year to wait.....
Thursday, 17 June 2010
E3 2010: EA Keynote Impressions
From the mind of
Jimi B
Due to circumstances beyond our control at Just Stuff & Nonsense we weren't able to attend E3 this year, however thanks to the wonders of the internet it has been possible to watching the keynotes live online. Here are my impressions of the EA conference. Electronic Arts presented ten games, and rather than doing a play by play as we did for the Microsoft Keynote I will just look at those ten titles.
Need For Speed: Hot Pursuit
The event was opened by a trailer for Criterion's take on Need For Speed, and it looks like they're taking everything they learned when making Burnout and will be applying it here. The trailer was a good introduction to the return to the roots of the series, super fast sports cars on the run from souped up police cars, and at one point a helicopter swept in and dropped off a stinger trap. The focus of the trailer was on the players, every few seconds it would pause and bring up the details of the person in the car. It was very stylish and made me want to watch The Blues Brothers.
Before delving into the gameplay side of things a breif moment was taken to show how the online features would integrate into the game and they were touting it as revolutionary, but in reality it was just a varient of the ticker system Burnout already has. Instead of being just scolling text the information rises from the darkness on the main menu, this may tell you who is online, or that someone has beaten your best time, it will also bring up photos of your rivals.
Then it was time for a look at the online gameplay. After a brief load (it must have felt excruciatingly long when stood on stage) a cutscene started playing, this opened with the chase already in progress. The camera followed a fleet of police cars chasing the other players yellow sports car, using the same effect as the trailer had the action paused mid action and bought up the details of each player, it's extremely stylish. The camera from the cutscene slowly rotates until it is behind the car and suddenly they're in control of the action, the graphics are very good quality and look like a more refined and advanced version of Burnout Paradise. It looks like both sides have power-ups assigned to the D-pad, it was hard to make out the symbols but it looks like the police had access to Stinger Traps, Helicopters and Road Blocks, the other icons weren't so easy to decode. The gameplay was as fast as you'd expect it to be from the creators of Burnout Paradise, and seems to be about trading a lot of paintwork, eventually the police driver was able to hit the required about of damage and the criminal's car was sent into an explosive spin with lots of flying and crumpling parts.
Being a big fan of Burnout it's good to see that Criterion didn't just settle on a straight up street racing game, it looks very good and parallels to their magnum opus series will be unavoidable. The demonstration ended with a release date of November 16.
Dead Space 2
Before we can see any footage we are reminded that Dead Space was more than just a gaming franchise, it also had a spin off comics, an animated movie, and a Dead Space: Extraction, a Wii spin-off, while we were being told about these products and Dead Space 2's place among them there were screenshots in the background, all of which looked far superior to anything seen in the original game, Dead Space was a good looking game to begin with so the extra detail is particularly striking.
The gameplay section that was being shown took place in a church, it made a nice change to see the Isaac be somewhere other than an oppressive festering spaceship. Within seconds the game was back to its old tricks when a new type of enemy burst from the floor and started dragging Isaac along my his ankle in the exact same way the giant tentacle did in the first game. Once that had been fought off swarms of large headed wailing creatures jumped out, the design of these was pretty unpleasant and the sounds they made we also sufficiently creepy, a few were dispatched by having their heads knocked clean off and the rest had their limbs removed in the usual fashion. Gameplay seemed to be faster this time around, even Isaac seemed to be moving and aiming a little quicker, other than that though it was all very similar to everything we saw in the original. My main hope is that this was a section later in the game, or that it had been tweaked to include extra monsters, because the emphasis was much less on horror and more on fighting off hordes. The fight continued to the upper levels of the church, where more Necromorps launched surprise attacks, by way of - you guessed it; jumping out, once Isaac was out of the church and in an elevator it was clear that there is a lot more emphasis on different environments in the game, the elevator was very colourful, and the doors opened to reveal The Sprawl; the futuristic industrial city that the game will take place in. suddenly there was an attack from some kind of drone that opened fire with a machine gun, this was avoided by way of some serious button mashing, looks like there will be a larger variety of enemies in this game. The demo came to a close with Isaac tumbling down into a pit where a very large drooling Necromorph roared in his face, we were told that the demo would continue at the Sony Keynote and that the game will be released January 25.
Medal Of Honor (+ Bad Company 2 and EA Gun Club)
A very wise decision has been made with Medal Of Honor, the campaign and multiplayer are being developed separately by two different studios. The multiplayer duties will fall to Dice, and it is their work that was being displayed.
The demo was a 24 player deathmatch, and although they had a different name for it, there is no escaping the fact that this game looks a lot like Modern Warefare 2. Its a parallel I was hoping to avoid because its the first thing everyone will mention, but sadly I'm going to have to say it too, even the HUD looks like a variaton on Infinity Wards genre defining shooter. The only noticeable difference was the way kill scores are displayed, they flash up in a very bold and unique way above the crosshairs, but they're a little too distracting for their own good. Graphically there was no faulting the game, it may not be particularly distinct in its style but at least it looks good while it's trundling down the middle of the road. Medal Of Honor will be defined by the quality of it's single player experience, there was never any doubt that a Dice created multiplayer component would be extremely strong, which made the choice to favour this side of things at such a big event a little odd. A beta of the game will be available in the coming weeks, hopefully a more up close and personal time with the multiplayer allow us to see where it stands out.
Following the MOH demo, Dice's other multiplayer extravaganza Battlefield: Bad Company 2 received a bit of fresh news. There will be an expansion pack in the near future; Battlefield: Bad Company Vietnam. Nothing was shown beyond a brief teaser that essentially consisted of a helicopter flying through a very lush and beautiful Vietnamese jungle and swooping over a small village engulfed in smoke. It's a no brainer to assume that Bad Company Vietnam will be a multiplayer only title, and its announcement explains why there has been no new content for Bad Company 2 since release (we're not acknowledging new outfits of maps being unlocked for different modes as new content).
If you play a lot of EA Sports games you may have been aware of a feature called EA Sports World that tracked all the games you owned and based upon accomplishments in those games unlocked rewards for an avatar that you never really saw. After the BCV teaser it was announced that a more practical version is being rolled out for shooters called EA Gun Club. Gun Club will follow your progress in games such as Dead Space 2 and Bad Company 2, and will reward loyal players with early access to beta's, demos, news and other things that everyone stopped listening to once the words 'beta' and 'demo' had been said. Essentially it revolves around buying more and being rewarded for it, but it's always good to receive a little extra for something that we probably would have bought anyway. The final announcement was that users of EA Gun Club will get access to the Medal Of Honor demo June 17, everyone else will have to wait around ten days on top of that.
EA Sports MMA
Peter Moore was unsurprisingly the host for the EA Sports section of the keynote, I'll save you some suspense right now; there were no new tattoos this year! MMA has been in development for two years now apparently, but there was next to no footage to be seen during it's section of the presentation. We were presented with a few screenshots and some bulletpoint statistics about the game such as; the control method requires accuracy and timing rather than button mashing, the fact there are lots of fighting styles from around the world, there are many global locations and variants of cage fighting in the game and finally revealing that the cover stars are Randy Couture and Fedor Emelianeko. The bigger focus of the presentation was the revolutionary take on online gaming that MMA will feature called EA Live Broadcast. The concept behind Live Broadcast is to make playing online more like competing in real sports, they will be implementing the ability to set up a Facebook style page where the player can build a persona for themselves including a section where they'll be able to upload 'smack talk' videos as well as get involved in real life rivalries with other players. If a player is able to build up enough fame for themselves behind the scenes while also proving their in game prowess they may be invited to take part in a live online game that will be broadcast to all owners of MMA and will feature live commentary from real world commentators. To add a little incentive (and probably to detract from the embarrassment of talking smack into a webcam) there will be actual prizes up for grabs. It was disappointing that there wasn't even so much as a trailer for the game, let alone a gameplay demo, so the quality of the game remains a little up in the air.
EA Sports Active 2
The Wii exclusive title is going multi-platform, and it's shaking things up by making everything wireless on the PS3 and Wii while utilising Kinect on the 360. Unfortunately after the much more impressive Your Shape: Fitness Evolved presentation by Microsoft earlier in the day Active 2 was looking a little last gen before it has even been released. The graphics were particularly poor on the Wii version and didn't seem to be utilising the little power that the system has, the PS3 and 360 versions were passable but by no means revolutionary. The wireless nature means that there is a far greater amount of exercises and stretches that can be achieved without the limitation of the tiny Nunchuck lead in the way any more. The other feature that was being touted heavily was the newly included link to easportsactive.com which means that regardless of platform (but depending on if you're connected to the net obviously) the game will automatically upload your workout statistics to the website where the user will be able to see how they are progressing and can share their progress with other users as well as joining fitness clubs that will set goals and bring a social element to the game. The kinect version of the game will feature 1:1 movement recognition, but there was some pretty noticeable lag between the demonstrators movements and the game repeating them. All three versions of the game use a heartbeat sensor and relay the data back into the games HUD, in addition to this sensor the Wii and PS3 versions of the game require a motion sensor strapped to the leg and arm. After demonstrating some of the activities in the game such as mountain biking and boxing it was announced that the game would be released across all platforms on November 16. The online aspect certainly has some appeal and may provide the additional incentive that other games in this rapidly expanding genre lack, if your console of choice is the PS3 or Wii then Active 2 looks like it will probably be the fitness game to go for, on the 360 Your Shape still looks like it will make better use of Kinect.
Madden NFL 11
Peter Moore returned to the stage and introduced his special guest to talk about Madden NFL 11, one of the best quaterbacks ever to play the game: Joe Montana. Moore explained that the buzz words for this years Madden are 'Simpler, Quicker, Deeper' a lot of effort has gone into making the game easier for newcomers without alienating the All-Madden elite, the biggest step towards this is the feature that has been coined 'Gameflow' which puts the player into the huddle, giving them a coach shouting into their ear with the play to perform. It does actually look like it will make the game far more accessible, for over twenty years the play call screen has been the same across all of the Madden games, which is great for anyone who knows what they are doing, but to someone with a casual interest looking to pick up the pad and play a quick game as the Detroit Lions it isn't particularly user friendly. Peter Moore asked Joe Montana to talk him through a play, a rematch of this years Superbowl "between the New Orleans Saints and the Miami Colts"... something tells me that he may be slighting feigning his interest in the sport. The virtual coach doesn't just suggest the plays he will also explain why he has picked the play and what the player needs to do once the ball is snapped, which in the case of the Seattle Seahawks will probably be along the lines of "try not suck". Vetran fans will still be possible to call audible changes on the line of scrimmage, or if they really can't stand the Gameflow mechanic will be able to switch back to the traditional play-book. An embarrassing video that was aiming for funny but felt hideously awkward ran through the features of the game and introduced 3 Vs 3 co-operative play, the ability to create your own game strategy and play-book in advance and introduced Gus Johnson as Chris Collinsworth's broadcast partner for the game. There wasn't any new news about the game and anyone with a slight interest in the franchise already knew about the features they were touting, so given the room was full of journalists (whose job it is to know these things) it felt like a complete waste of a segment.
The Sims 3
The Sims 3 is coming to home consoles. This segment was very long winded, and didn't provide any information about the console ports at all, however it did remind me that we are essentially terrible people, and that The Sims 3 caters to our darker sides. This again felt like a completely wasted segment.
Crysis 2
Business picked back up again when Cevat Yerli introduced us to some Crysis 2 footage, and it was completely worth sitting through the Madden and Sims presentations. The graphics were brilliant, more so when a button prompt appeared on screen and it became obvious that this was a console version of the game. For a console title it looked out of this world, the explosions were extremely impressive as were the reflections of the action on Grand Central Station's marble floor, friendly units were engaging enemy units in a small scale skirmish around the station while the player manned that staple of a first persona action game; the mounted machine gun turret. Yerli explained that the nanosuit the player wears offers three completely different ways to play the game, they can switch to a stealth mode and completely disappear from sight, taking their time to carefully flank and eliminate enemies, or they can switch the suit to battle mode which essentially tanks up the player, offers them extra armour and opens up the ability to play far more aggressively. The third mode of the suit is a tactical mode, this is the middle ground between the two suit modes and offers advanced features such as a predator style heat vision to allow a more careful but still direct approach to the action. During the demo the player was fighting off a series of smaller enemies and a giant alient robot that smashed through a window, the shattered and the debris flying everywhere when he did so looked truly brilliant as did the way the creature unfolded itself into the room taking out almost all of the friendly characters in one swipe. Things started to get a tiny bit generic at this point with the player finding a conveniently placed missile launcher crate containing what seemed to be unlimited ammo. During this missile based back and forth Yerli said that the game is best described as a choreographed sandbox, so it will feature all the freedom of a sandbox game but with the intensity and focus that is usually reserved for linear experiences. The lighting effects during this fight were spectacular, the entire room glowed blue and bloomed with light when the robot as firing it's special attack, each individual bullet it fired carried with it a moving light source that seemed to effect all the shadowing around it, the game is made great not only by the overall visual quality but by the attention to these little details. The demo came to a close with an attack on a building by the invaders, after a few rounds of fire the building started to tumble, the player jumped onto a Humvee and a Cloverfield style first person escape video started to play, it was a brilliant end to a overall fantastic demo.
After the gameplay demo was over a pre-rendered trailer played in full 3D, all 3 versions of the game will support stereoscopic 3D, assuming you have the appropriate hardware, when the game is released this holiday.
Bulletstorm
Cliffy B and two associates bought a gameplay demonstration of Bulletstorm to the stage, if you haven't heard of this game before the most important thing to keep in mind is that it doesn't take itself seriously at all. The game is about revelling in the excitement and fun of running around with a giant gun blowing people to pieces, it rewards brutal experimentation with bonus for impressive and unique kills, the way it was eloquently described was "you do cool shit, to unlock cool shit, to do more cool shit". The demo opened on a some form of a quarry high up in the mountains, it looked absolutely brilliant, the colours were vibrant, the buildings and architecture looked really unique it was a refreshing change to the subdued gritty realism of other games that use the Unreal Engine. The lead character kicked a large vault style door open sending it flying to the other side of the room, squashing an enemy in it's path, he then shot a couple of others and kicked two into exposed power cables on the walls. Every time a kill happened a bit of dialogue popped up over the enemies head (such as Fire In the Hole when an enemy got hit in his posterior) and a score in the corner continued to climb. The weapons in the demo were the standard types of FPS guns albeit with fancy skins, but the hero did have some sort of stasis whip that let him throw enemies around in slow motion or tear up bits of the scenery to use as makeshift weapons. The dialogue is a cheesy swear-fest with some of the lines falling a little flat but majority of them raise a wry smile, if this game took itself seriously then it would just be considered outright bad dialogue, but luckily it is able to avoid taking the Rogue Warrior route. The demo ended with an on rails section featuring a giant cutting wheel hurtling towards the characters escaping train, the dust that was being thrown up by this along with the hundreds of explosions looked fantastic, just before the wheel hit the train the demo came to a close with a screen informing that the game will be released February 22. The game looks like it will be a lot of fun, as long as it doesn't fall into the trap of having too many repetitions of the cool kill moments (every level having re-skinned conveniently placed spikes on the wall for example) and can keep things varied throughout the campaign.
Star Wars: The Old Republic
Such a disappointing end to the show following the last two games, information was low on the ground and there wasn't any in game footage, just four screenshots. Every player will get their own spaceship in the game, this ship will be their base of operations and will be in some way customisable. PvP will take place in 'warzones' that will be based on classic Star Wars locations, the one they were announcing today was Alderann. This announcement was followed by a CG trailer, it was a fairly good watch and capture some of the essence of the franchise and how it will relate to the game, but was no substitute for any real information or a demo of the game in action.
Overall the good outweighed the bad at the EA Keynote, Need For Speed, Crysis 2 and Bulletstorm were the absolute best titles at the show. It was a shame that time was taken up by re-hashing already published Madden and Sims 3 information, when we could have seen another two games, a look at the new pro mode in Rock Band 3 for example would have kept the pacing of the presentation going instead of having a very noticeable lull in the middle.
Don't forget to check out our Microsoft Keynote coverage. We will be covering the Nintendo and Sony conferences as well, and keep checking back for all the most interesting news from E3 throughout the week.
Need For Speed: Hot Pursuit
The event was opened by a trailer for Criterion's take on Need For Speed, and it looks like they're taking everything they learned when making Burnout and will be applying it here. The trailer was a good introduction to the return to the roots of the series, super fast sports cars on the run from souped up police cars, and at one point a helicopter swept in and dropped off a stinger trap. The focus of the trailer was on the players, every few seconds it would pause and bring up the details of the person in the car. It was very stylish and made me want to watch The Blues Brothers.
Before delving into the gameplay side of things a breif moment was taken to show how the online features would integrate into the game and they were touting it as revolutionary, but in reality it was just a varient of the ticker system Burnout already has. Instead of being just scolling text the information rises from the darkness on the main menu, this may tell you who is online, or that someone has beaten your best time, it will also bring up photos of your rivals.
Then it was time for a look at the online gameplay. After a brief load (it must have felt excruciatingly long when stood on stage) a cutscene started playing, this opened with the chase already in progress. The camera followed a fleet of police cars chasing the other players yellow sports car, using the same effect as the trailer had the action paused mid action and bought up the details of each player, it's extremely stylish. The camera from the cutscene slowly rotates until it is behind the car and suddenly they're in control of the action, the graphics are very good quality and look like a more refined and advanced version of Burnout Paradise. It looks like both sides have power-ups assigned to the D-pad, it was hard to make out the symbols but it looks like the police had access to Stinger Traps, Helicopters and Road Blocks, the other icons weren't so easy to decode. The gameplay was as fast as you'd expect it to be from the creators of Burnout Paradise, and seems to be about trading a lot of paintwork, eventually the police driver was able to hit the required about of damage and the criminal's car was sent into an explosive spin with lots of flying and crumpling parts.
Being a big fan of Burnout it's good to see that Criterion didn't just settle on a straight up street racing game, it looks very good and parallels to their magnum opus series will be unavoidable. The demonstration ended with a release date of November 16.
Dead Space 2
Before we can see any footage we are reminded that Dead Space was more than just a gaming franchise, it also had a spin off comics, an animated movie, and a Dead Space: Extraction, a Wii spin-off, while we were being told about these products and Dead Space 2's place among them there were screenshots in the background, all of which looked far superior to anything seen in the original game, Dead Space was a good looking game to begin with so the extra detail is particularly striking.
The gameplay section that was being shown took place in a church, it made a nice change to see the Isaac be somewhere other than an oppressive festering spaceship. Within seconds the game was back to its old tricks when a new type of enemy burst from the floor and started dragging Isaac along my his ankle in the exact same way the giant tentacle did in the first game. Once that had been fought off swarms of large headed wailing creatures jumped out, the design of these was pretty unpleasant and the sounds they made we also sufficiently creepy, a few were dispatched by having their heads knocked clean off and the rest had their limbs removed in the usual fashion. Gameplay seemed to be faster this time around, even Isaac seemed to be moving and aiming a little quicker, other than that though it was all very similar to everything we saw in the original. My main hope is that this was a section later in the game, or that it had been tweaked to include extra monsters, because the emphasis was much less on horror and more on fighting off hordes. The fight continued to the upper levels of the church, where more Necromorps launched surprise attacks, by way of - you guessed it; jumping out, once Isaac was out of the church and in an elevator it was clear that there is a lot more emphasis on different environments in the game, the elevator was very colourful, and the doors opened to reveal The Sprawl; the futuristic industrial city that the game will take place in. suddenly there was an attack from some kind of drone that opened fire with a machine gun, this was avoided by way of some serious button mashing, looks like there will be a larger variety of enemies in this game. The demo came to a close with Isaac tumbling down into a pit where a very large drooling Necromorph roared in his face, we were told that the demo would continue at the Sony Keynote and that the game will be released January 25.
Medal Of Honor (+ Bad Company 2 and EA Gun Club)
A very wise decision has been made with Medal Of Honor, the campaign and multiplayer are being developed separately by two different studios. The multiplayer duties will fall to Dice, and it is their work that was being displayed.
The demo was a 24 player deathmatch, and although they had a different name for it, there is no escaping the fact that this game looks a lot like Modern Warefare 2. Its a parallel I was hoping to avoid because its the first thing everyone will mention, but sadly I'm going to have to say it too, even the HUD looks like a variaton on Infinity Wards genre defining shooter. The only noticeable difference was the way kill scores are displayed, they flash up in a very bold and unique way above the crosshairs, but they're a little too distracting for their own good. Graphically there was no faulting the game, it may not be particularly distinct in its style but at least it looks good while it's trundling down the middle of the road. Medal Of Honor will be defined by the quality of it's single player experience, there was never any doubt that a Dice created multiplayer component would be extremely strong, which made the choice to favour this side of things at such a big event a little odd. A beta of the game will be available in the coming weeks, hopefully a more up close and personal time with the multiplayer allow us to see where it stands out.
Following the MOH demo, Dice's other multiplayer extravaganza Battlefield: Bad Company 2 received a bit of fresh news. There will be an expansion pack in the near future; Battlefield: Bad Company Vietnam. Nothing was shown beyond a brief teaser that essentially consisted of a helicopter flying through a very lush and beautiful Vietnamese jungle and swooping over a small village engulfed in smoke. It's a no brainer to assume that Bad Company Vietnam will be a multiplayer only title, and its announcement explains why there has been no new content for Bad Company 2 since release (we're not acknowledging new outfits of maps being unlocked for different modes as new content).
If you play a lot of EA Sports games you may have been aware of a feature called EA Sports World that tracked all the games you owned and based upon accomplishments in those games unlocked rewards for an avatar that you never really saw. After the BCV teaser it was announced that a more practical version is being rolled out for shooters called EA Gun Club. Gun Club will follow your progress in games such as Dead Space 2 and Bad Company 2, and will reward loyal players with early access to beta's, demos, news and other things that everyone stopped listening to once the words 'beta' and 'demo' had been said. Essentially it revolves around buying more and being rewarded for it, but it's always good to receive a little extra for something that we probably would have bought anyway. The final announcement was that users of EA Gun Club will get access to the Medal Of Honor demo June 17, everyone else will have to wait around ten days on top of that.
EA Sports MMA
Peter Moore was unsurprisingly the host for the EA Sports section of the keynote, I'll save you some suspense right now; there were no new tattoos this year! MMA has been in development for two years now apparently, but there was next to no footage to be seen during it's section of the presentation. We were presented with a few screenshots and some bulletpoint statistics about the game such as; the control method requires accuracy and timing rather than button mashing, the fact there are lots of fighting styles from around the world, there are many global locations and variants of cage fighting in the game and finally revealing that the cover stars are Randy Couture and Fedor Emelianeko. The bigger focus of the presentation was the revolutionary take on online gaming that MMA will feature called EA Live Broadcast. The concept behind Live Broadcast is to make playing online more like competing in real sports, they will be implementing the ability to set up a Facebook style page where the player can build a persona for themselves including a section where they'll be able to upload 'smack talk' videos as well as get involved in real life rivalries with other players. If a player is able to build up enough fame for themselves behind the scenes while also proving their in game prowess they may be invited to take part in a live online game that will be broadcast to all owners of MMA and will feature live commentary from real world commentators. To add a little incentive (and probably to detract from the embarrassment of talking smack into a webcam) there will be actual prizes up for grabs. It was disappointing that there wasn't even so much as a trailer for the game, let alone a gameplay demo, so the quality of the game remains a little up in the air.
EA Sports Active 2
The Wii exclusive title is going multi-platform, and it's shaking things up by making everything wireless on the PS3 and Wii while utilising Kinect on the 360. Unfortunately after the much more impressive Your Shape: Fitness Evolved presentation by Microsoft earlier in the day Active 2 was looking a little last gen before it has even been released. The graphics were particularly poor on the Wii version and didn't seem to be utilising the little power that the system has, the PS3 and 360 versions were passable but by no means revolutionary. The wireless nature means that there is a far greater amount of exercises and stretches that can be achieved without the limitation of the tiny Nunchuck lead in the way any more. The other feature that was being touted heavily was the newly included link to easportsactive.com which means that regardless of platform (but depending on if you're connected to the net obviously) the game will automatically upload your workout statistics to the website where the user will be able to see how they are progressing and can share their progress with other users as well as joining fitness clubs that will set goals and bring a social element to the game. The kinect version of the game will feature 1:1 movement recognition, but there was some pretty noticeable lag between the demonstrators movements and the game repeating them. All three versions of the game use a heartbeat sensor and relay the data back into the games HUD, in addition to this sensor the Wii and PS3 versions of the game require a motion sensor strapped to the leg and arm. After demonstrating some of the activities in the game such as mountain biking and boxing it was announced that the game would be released across all platforms on November 16. The online aspect certainly has some appeal and may provide the additional incentive that other games in this rapidly expanding genre lack, if your console of choice is the PS3 or Wii then Active 2 looks like it will probably be the fitness game to go for, on the 360 Your Shape still looks like it will make better use of Kinect.
Madden NFL 11
Peter Moore returned to the stage and introduced his special guest to talk about Madden NFL 11, one of the best quaterbacks ever to play the game: Joe Montana. Moore explained that the buzz words for this years Madden are 'Simpler, Quicker, Deeper' a lot of effort has gone into making the game easier for newcomers without alienating the All-Madden elite, the biggest step towards this is the feature that has been coined 'Gameflow' which puts the player into the huddle, giving them a coach shouting into their ear with the play to perform. It does actually look like it will make the game far more accessible, for over twenty years the play call screen has been the same across all of the Madden games, which is great for anyone who knows what they are doing, but to someone with a casual interest looking to pick up the pad and play a quick game as the Detroit Lions it isn't particularly user friendly. Peter Moore asked Joe Montana to talk him through a play, a rematch of this years Superbowl "between the New Orleans Saints and the Miami Colts"... something tells me that he may be slighting feigning his interest in the sport. The virtual coach doesn't just suggest the plays he will also explain why he has picked the play and what the player needs to do once the ball is snapped, which in the case of the Seattle Seahawks will probably be along the lines of "try not suck". Vetran fans will still be possible to call audible changes on the line of scrimmage, or if they really can't stand the Gameflow mechanic will be able to switch back to the traditional play-book. An embarrassing video that was aiming for funny but felt hideously awkward ran through the features of the game and introduced 3 Vs 3 co-operative play, the ability to create your own game strategy and play-book in advance and introduced Gus Johnson as Chris Collinsworth's broadcast partner for the game. There wasn't any new news about the game and anyone with a slight interest in the franchise already knew about the features they were touting, so given the room was full of journalists (whose job it is to know these things) it felt like a complete waste of a segment.
The Sims 3
The Sims 3 is coming to home consoles. This segment was very long winded, and didn't provide any information about the console ports at all, however it did remind me that we are essentially terrible people, and that The Sims 3 caters to our darker sides. This again felt like a completely wasted segment.
Crysis 2
Business picked back up again when Cevat Yerli introduced us to some Crysis 2 footage, and it was completely worth sitting through the Madden and Sims presentations. The graphics were brilliant, more so when a button prompt appeared on screen and it became obvious that this was a console version of the game. For a console title it looked out of this world, the explosions were extremely impressive as were the reflections of the action on Grand Central Station's marble floor, friendly units were engaging enemy units in a small scale skirmish around the station while the player manned that staple of a first persona action game; the mounted machine gun turret. Yerli explained that the nanosuit the player wears offers three completely different ways to play the game, they can switch to a stealth mode and completely disappear from sight, taking their time to carefully flank and eliminate enemies, or they can switch the suit to battle mode which essentially tanks up the player, offers them extra armour and opens up the ability to play far more aggressively. The third mode of the suit is a tactical mode, this is the middle ground between the two suit modes and offers advanced features such as a predator style heat vision to allow a more careful but still direct approach to the action. During the demo the player was fighting off a series of smaller enemies and a giant alient robot that smashed through a window, the shattered and the debris flying everywhere when he did so looked truly brilliant as did the way the creature unfolded itself into the room taking out almost all of the friendly characters in one swipe. Things started to get a tiny bit generic at this point with the player finding a conveniently placed missile launcher crate containing what seemed to be unlimited ammo. During this missile based back and forth Yerli said that the game is best described as a choreographed sandbox, so it will feature all the freedom of a sandbox game but with the intensity and focus that is usually reserved for linear experiences. The lighting effects during this fight were spectacular, the entire room glowed blue and bloomed with light when the robot as firing it's special attack, each individual bullet it fired carried with it a moving light source that seemed to effect all the shadowing around it, the game is made great not only by the overall visual quality but by the attention to these little details. The demo came to a close with an attack on a building by the invaders, after a few rounds of fire the building started to tumble, the player jumped onto a Humvee and a Cloverfield style first person escape video started to play, it was a brilliant end to a overall fantastic demo.
After the gameplay demo was over a pre-rendered trailer played in full 3D, all 3 versions of the game will support stereoscopic 3D, assuming you have the appropriate hardware, when the game is released this holiday.
Bulletstorm
Cliffy B and two associates bought a gameplay demonstration of Bulletstorm to the stage, if you haven't heard of this game before the most important thing to keep in mind is that it doesn't take itself seriously at all. The game is about revelling in the excitement and fun of running around with a giant gun blowing people to pieces, it rewards brutal experimentation with bonus for impressive and unique kills, the way it was eloquently described was "you do cool shit, to unlock cool shit, to do more cool shit". The demo opened on a some form of a quarry high up in the mountains, it looked absolutely brilliant, the colours were vibrant, the buildings and architecture looked really unique it was a refreshing change to the subdued gritty realism of other games that use the Unreal Engine. The lead character kicked a large vault style door open sending it flying to the other side of the room, squashing an enemy in it's path, he then shot a couple of others and kicked two into exposed power cables on the walls. Every time a kill happened a bit of dialogue popped up over the enemies head (such as Fire In the Hole when an enemy got hit in his posterior) and a score in the corner continued to climb. The weapons in the demo were the standard types of FPS guns albeit with fancy skins, but the hero did have some sort of stasis whip that let him throw enemies around in slow motion or tear up bits of the scenery to use as makeshift weapons. The dialogue is a cheesy swear-fest with some of the lines falling a little flat but majority of them raise a wry smile, if this game took itself seriously then it would just be considered outright bad dialogue, but luckily it is able to avoid taking the Rogue Warrior route. The demo ended with an on rails section featuring a giant cutting wheel hurtling towards the characters escaping train, the dust that was being thrown up by this along with the hundreds of explosions looked fantastic, just before the wheel hit the train the demo came to a close with a screen informing that the game will be released February 22. The game looks like it will be a lot of fun, as long as it doesn't fall into the trap of having too many repetitions of the cool kill moments (every level having re-skinned conveniently placed spikes on the wall for example) and can keep things varied throughout the campaign.
Star Wars: The Old Republic
Such a disappointing end to the show following the last two games, information was low on the ground and there wasn't any in game footage, just four screenshots. Every player will get their own spaceship in the game, this ship will be their base of operations and will be in some way customisable. PvP will take place in 'warzones' that will be based on classic Star Wars locations, the one they were announcing today was Alderann. This announcement was followed by a CG trailer, it was a fairly good watch and capture some of the essence of the franchise and how it will relate to the game, but was no substitute for any real information or a demo of the game in action.
Overall the good outweighed the bad at the EA Keynote, Need For Speed, Crysis 2 and Bulletstorm were the absolute best titles at the show. It was a shame that time was taken up by re-hashing already published Madden and Sims 3 information, when we could have seen another two games, a look at the new pro mode in Rock Band 3 for example would have kept the pacing of the presentation going instead of having a very noticeable lull in the middle.
Don't forget to check out our Microsoft Keynote coverage. We will be covering the Nintendo and Sony conferences as well, and keep checking back for all the most interesting news from E3 throughout the week.
Tags:
Active 2,
Bulletstorm,
Crysis,
Dead Space 2,
E3,
E3 2010,
EA,
EA Sports,
Hot Pursuit,
Madden,
Medal Of Honor,
MMA,
Need For Speed,
Sims,
Star Wars,
The Old Republic
Monday, 14 June 2010
A Convenient Solution To An Impossible Gaming Problem
From the mind of
Jimi B
![]() |
I think 2000 went a little something like this. |
A few years later I was wearing glasses, and therefore had all the necessary qualifications required to start PC gaming. Deus Ex was the first game that I bought for my super powerful gaming PC (featuring a staggering 64MB of RAM and a blazing fast 300Mhz processor) and I was absolutely blown away by the experience. In all honesty at first I was terrible at the game, I spent the latter part of the training mission having been liberated from my legs dragging my stumps towards the goal desperately hoping that I wouldn't be spotted by more angry robots. The game offered a lot more scope than I was used to, I could have
hacked the robot, tried sneaking past it, or stood in front of it while it filled my knee-caps with hot lead, and while the option I chose was not the wisest it did provide me with my first gaming introduction to location based damage. Imagine my surprise later in the game when I was scolded by my boss for going into the women's toilets earlier, or when a character reacted to me having already having completed an objective before it had been issued instead of just going into a pre-recorded mission brief when I approached him. In fact Deus Ex completely changed what I came to expect from games, it had presented me with the ability to carefully plan attacks or completely bypass combat, and given me control over the dialogue and outcome of the plot in a genre that I had until then associated with running head on at enemies holding the trigger, and once I'd been presented with a such variety by one game I started to wonder why more games weren't giving me this sort of freedom. The bar had been set incredibly high, even Invisible War, the sequel to Deus Ex, failed to live up the the standards of it's predecessor despite being a fairly good game in its own right.
Now Eidos Montreal are resurrecting the franchise with a prequel called Deus Ex: Human Revolution. It's a daunting task for sure, I am certainly not alone in my high regard for Deus Ex, and many others like me are desperately hoping that this game will finally be the exceptionally high quality addition to the series we have been waiting for the last ten years. This must have been at the forefront of their consciousness when creating the trailer that was released recently, as it truly is a thing of beauty, the obvious stand out area is the high quality of the pre-rendered visuals, they may not be reflective of the final product, but it provides a clear look at the artistic direction Eidos Montreal have settled upon. It looks like a fantastic combination of Ghost In The Shell, Blade Runner and The Dark Knight, and would probably make an exceptionally good stand alone movie in its own right. Some have criticised that everything looks more advanced than it did in the original game considering it's a prequel set 25 years beforehand, but to be fair we have better technology in 2010 than they did in the original's interpretation of 2050, so this is completely forgivable. Having a strong art direction and an exciting cinematic trailer is all well and good, but it is the gameplay that will make or break Human Revolution.
The recent gameplay demo certainly has put a lot of fears to rest, and while it was a strictly hands off presentation the spirit of the original Deus Ex seems to be alive and well. There is no pre-set way to complete a mission, if you want to infiltrate a building how you'll do so is completely at your own discretion, burst in the front door guns blazing will work just as well as talking your way in or sneaking in, or maybe a combination of all three. Whatever option you settle on you'll have to be prepared for the consequences, the violence may result in a character being killed who may have proved to be useful later on in the game whereas the stealthy option may mean bypassing this person all together and will result in a completely different interaction with him at a later stage, those who believe that there is no situation that can't be resolved with conversation will find that they open up an even greater array of options depending on the course the conversation takes. There has been a fairly big revision to NPC dialogue which some may find a little frustrating, gone is the simple list of dialogue options presented in the original, in its place is something more akin to a mini-game the developers are describing as 'sparing dialogue' where the player has to read the NPCs expression and try match their response accordingly. If the player re-enters conversation with the NPC (assuming they haven't upset them to the point of turning violent) the dialogue will be completely different, so there won't any repetition or cheating by coming into the conversation pre-prepared.
The ability to add augmentations to your character to enhance their skills has always been a big part of the Deus Ex series, this hasn't changed any in Human Revolution, in fact they will be an even more of a focal point than ever before. Stealthy players will be able to equip abilities such as x-ray vision, stealth suits, or maybe even a couple of handy arm blades for some wonderfully brutal stealth executions. Those hoping to bust some heads will be able to chose from augmentations that allow them turn their arms into rocket launchers, or as was the case in the demo a 'claymore' augmentation that allows them to turn themselves into a human mine, which proved rather useful when jumping into the middle of a large crowd of enemies. As the 'skills' option from the original has been removed there will be a greater element of balancing to the way augmentations can be applied, the player could choose to have lot of low powered abilities or they could instead choose to specialise in a select few. It appears that for every feature Eidos Montreal have removed or simplified they have made sure to improve upon an existing one.
The game is certainly looking really impressive at the moment, although it is a little to early to call it either way for sure, but that hasn't stopped a lot of people online deciding that the simplified dialogue options and occasional switch to third person will make this game will be the worst thing ever. As I have mentioned before it is easy to feel a sense of entitlement from a series that we hold dear, and it will be nigh on impossible for many to look at Human Revolution with objectivity. Everything I have seen so far however does look absolutely amazing, it seems possible that unless Eidos Montreal make some incredible mistakes of the next six months Deus Ex: Human Revolution may finally be the game that is able to meet the most of the fans expectations.

Now Eidos Montreal are resurrecting the franchise with a prequel called Deus Ex: Human Revolution. It's a daunting task for sure, I am certainly not alone in my high regard for Deus Ex, and many others like me are desperately hoping that this game will finally be the exceptionally high quality addition to the series we have been waiting for the last ten years. This must have been at the forefront of their consciousness when creating the trailer that was released recently, as it truly is a thing of beauty, the obvious stand out area is the high quality of the pre-rendered visuals, they may not be reflective of the final product, but it provides a clear look at the artistic direction Eidos Montreal have settled upon. It looks like a fantastic combination of Ghost In The Shell, Blade Runner and The Dark Knight, and would probably make an exceptionally good stand alone movie in its own right. Some have criticised that everything looks more advanced than it did in the original game considering it's a prequel set 25 years beforehand, but to be fair we have better technology in 2010 than they did in the original's interpretation of 2050, so this is completely forgivable. Having a strong art direction and an exciting cinematic trailer is all well and good, but it is the gameplay that will make or break Human Revolution.
The recent gameplay demo certainly has put a lot of fears to rest, and while it was a strictly hands off presentation the spirit of the original Deus Ex seems to be alive and well. There is no pre-set way to complete a mission, if you want to infiltrate a building how you'll do so is completely at your own discretion, burst in the front door guns blazing will work just as well as talking your way in or sneaking in, or maybe a combination of all three. Whatever option you settle on you'll have to be prepared for the consequences, the violence may result in a character being killed who may have proved to be useful later on in the game whereas the stealthy option may mean bypassing this person all together and will result in a completely different interaction with him at a later stage, those who believe that there is no situation that can't be resolved with conversation will find that they open up an even greater array of options depending on the course the conversation takes. There has been a fairly big revision to NPC dialogue which some may find a little frustrating, gone is the simple list of dialogue options presented in the original, in its place is something more akin to a mini-game the developers are describing as 'sparing dialogue' where the player has to read the NPCs expression and try match their response accordingly. If the player re-enters conversation with the NPC (assuming they haven't upset them to the point of turning violent) the dialogue will be completely different, so there won't any repetition or cheating by coming into the conversation pre-prepared.
The ability to add augmentations to your character to enhance their skills has always been a big part of the Deus Ex series, this hasn't changed any in Human Revolution, in fact they will be an even more of a focal point than ever before. Stealthy players will be able to equip abilities such as x-ray vision, stealth suits, or maybe even a couple of handy arm blades for some wonderfully brutal stealth executions. Those hoping to bust some heads will be able to chose from augmentations that allow them turn their arms into rocket launchers, or as was the case in the demo a 'claymore' augmentation that allows them to turn themselves into a human mine, which proved rather useful when jumping into the middle of a large crowd of enemies. As the 'skills' option from the original has been removed there will be a greater element of balancing to the way augmentations can be applied, the player could choose to have lot of low powered abilities or they could instead choose to specialise in a select few. It appears that for every feature Eidos Montreal have removed or simplified they have made sure to improve upon an existing one.
The game is certainly looking really impressive at the moment, although it is a little to early to call it either way for sure, but that hasn't stopped a lot of people online deciding that the simplified dialogue options and occasional switch to third person will make this game will be the worst thing ever. As I have mentioned before it is easy to feel a sense of entitlement from a series that we hold dear, and it will be nigh on impossible for many to look at Human Revolution with objectivity. Everything I have seen so far however does look absolutely amazing, it seems possible that unless Eidos Montreal make some incredible mistakes of the next six months Deus Ex: Human Revolution may finally be the game that is able to meet the most of the fans expectations.
Tags:
360,
Blade Runner,
Deus Ex,
E3,
E3 2010,
Eidos Montreal,
gaming,
Ghost In The Shell,
Invisible War,
Jimi B,
Memories,
pc,
Project: Snowblind,
ps3,
Transhumanism
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